

In the asset browser the preview of the image-files shows the correct preview while the 3D/asset-preview has black materials instead.Īll folders in my category-structure are in the same database of the asset browser on my local harddrive. 2sided material also has broken texture-links after import into the asset browser. The texture path of the relevant shaders of the reimported assets shows the correct link to the target-"folder" of the asset manager ("assetdb:///"+) but the image doesn't show up in the material preview of the material manager. Those materials with image-files in the shader-slots are corrupt and textures have to be relinked manually. Those assets in the asset browser keep this error/broken links when I drag them from the asset browser back into the viewport. The textures are shown as being imported in the asset browser-database but their link with the specific material-shader seems to be broken.

We've dedicated years to learning the ins and outs of this program, so we're very excited any time Maxon launches a new.

While it it quick to understand, it can take time and patience to master. When I try to drag assets from a scene into the asset browser, all images (TIFF, JPG, PNG) in the materials of this asset get lost. Maxon has just launched Cinema 4D R25, and you'll need to see it to believe it Cinema 4D is a must-have piece of software for any 3D motion designer. Please make sure that you always use the most current official graphics card driver (no beta versions).This seems to be a C4D S24-issue too. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems. Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer's available RAM. GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)Į-GPU: only official supported hardware (please refer to )Īlthough Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays) Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
