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Be aware that serialization is a big subject.Think twice before unifying things too much.It’s easy to create a monster! That’s why the advice in this post centers around keeping things manageable. In my opinion, it’s more about struggling with complexity of your own making. Game engine development is not so much about struggling with weak and exotic hardware, as it was in the past. The gaming platforms of 2017 – mobile, console and PC – are very powerful and, in many ways, quite similar to one another. Far from it! The more we examine this process, the greater our chances of improving upon it. It’s not like we’ve mastered the art of making games. You believe that we, the game industry, should try to demystify the engine development process.You feel inspired by classic game engines like AGI (1984), id Tech 1 (1993), Build (1995), and industry giants like Unity and Unreal.It’s satisfying to organize the code exactly the way you want, knowing where everything is at all times. I wasn’t even sure I could write an engine from scratch, since it’s vastly different from the daily responsibilities of a programming job at a big studio. I spent 14 years in the game industry and I’m still figuring it out.
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You want to learn more about game development.You love building systems from the ground up and seeing them come to life. Why would you want to write a game engine? There are many possible reasons: Hop Out is still in development, but the engine powering it is starting to become quite mature, so I thought I’d share a few tips about engine development here. The goal is to change the color of every pad, like in Q*Bert. Hop Out is the kind of game I want to play: Retro arcade gameplay with a 3D cartoon look. I’m using it to make a little mobile game called Hop Out. Lately I’ve been writing a game engine in C++.
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